AI Insights · Timothy · July 2021
Top 5 First Person Games on iOS in Lithuania in Q2 2021
Discover the performance trends of the top 5 first-person games on iOS in Lithuania during Q2 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the top five first-person games on the iOS platform in Lithuania showed diverse performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Minecraft
Throughout Q2 2021, weekly revenue for Minecraft fluctuated, peaking at around $498 in the second week of May and ending the quarter at approximately $426. Weekly downloads remained relatively stable, with a high of 156 in the week of June 21. Active users saw a minor decline from 10.3K at the beginning of the quarter to approximately 10.1K by the end of June.
Call of Duty®: Mobile
Call of Duty®: Mobile experienced varied weekly revenue, starting the quarter at $446 and reaching a low of $112 in early June before recovering to $283 by the end of the month. Weekly downloads were highest in the week of April 12 at 376, with a notable increase to 317 in the last week of June. Active users saw a slight decrease, starting at 7.5K and ending at around 7.4K.
Standoff 2
Standoff 2's weekly revenue saw a significant drop from $431 at the beginning of April to approximately $139 by the end of June. Weekly downloads also showed a downward trend, peaking at 201 in late March and settling around 110 by the end of the quarter. Active user numbers were relatively stable, hovering around 2.7K throughout the quarter.
Choices: Stories You Play
Choices: Stories You Play had a varied revenue performance, with a high of $247 in early May and a low of $44 in mid-June. Downloads were minimal, peaking at 30 in late April. Active users showed a downward trend, starting at 189 and ending the quarter at 144.
Fishing Clash: Sport Simulator
Fishing Clash: Sport Simulator's revenue peaked at $381 in early April but saw a significant decline, ending June at around $43. Weekly downloads were low, with a peak of 26 in early April. Active users were relatively stable, with minor fluctuations, ending the quarter at approximately 132.
For more detailed insights and data, visit Sensor Tower.